Updated tooltips and minor effects in Judean tree Egyptian AI now accounts for new Cyrenaican content if a player is on it Occidental culture group now has custom Graphics group (combining several models) Nabatea now has access to Arabian traditions Celtic traditions now give Spearmen instead of Heavy infantry bonuses Iberian traditions now have bigger Heavy Cavalry bonuses Iberian traditions now give Light Infantry bonuses instead of boosting Archers Greek traditions now give more Spearmen bonuses instead of boosting Archers Caucasian culture group now has access to Anatolian/Armenian traditions Added centralization to Steppe Horde government type Improved religious holy site triggers in generic missions New traits are now accounted for in AI decision making Made Roman/Dictatorial civil war less likely to crash the game Improved Rome's ability to expand into Gaul Improved Carthaginian's AI ability to navigate its missions AI is slightly better at choosing governor policies AI won't go bankrupt when they get spawned units Improved general AI's ability to declare war AI now accounts for the Levy size modifier Tweaked AI's diplomatic acceptance values Spearmen do slightly more damage against Light Infantry, Heavy Infantry, Horse Archers and Chariots Light Infantry have a lesser penalty against Heavy Cavalry and Horse Archers Heavy infantry do less damage to spearmen, but take 5% less damage in general Chariots have higher maneouver than infantry now Archers have slightly lower maneouver than cavalry now Dahae is now a tier 2 formable instead of tier 3 Indian caste laws disabled for AI as they can't handle it Aqueducts now additionally give 1 civ cap Removed custom achievement system since 2.0.4 will allow vanilla achievements Deity GUI now shows deity description when hovering Improved performance due to new 2.0.4 debugging tools Added predefined characters to a number of countries Added Persian decision to rebuild Persepolis Added Gallus decision to Cybelene countries Added Arabia, Odrysian Kingdom and Germania as formables Integrated and adapted More Character Traits mod Added new gamerules: toggleable Galatian invasion/regional rebellions/Mauryan Collapse and Seasonal food, also option for extremely aggresive meme-ai Added a dozen heritages mainly in Illyria Reworked all levy templates to make historical sense, account for military traditions and make AI more intelligent in their usage Tribes will no longer just collapse, instead they'll turn very aggressive for several decades before finally collapsing into Regions instead of Areas Regional rebellions will no longer cost more than 100 warscore to retake, they'll have larger levies and be consolidated into one country Added 30~ events for specific religions Hindu has been split up into Agamic and Vedic Added 5 new religions, Illyric, Natic, Agamic, Ajivika and Anahitic Added 150+ deities to every religion around the world Added Steppes terrain type (increased movement speed, decreased population capacity) Added many new impassables to Iberia, North-Africa and India Added minority and enslaved pops around the world Reworked and Expanded India: 3 new areas, 3 new religions and a new tag setup in Central-India Reworked and Expanded the Steppes: new cultures, tags and a larger map Reworked and Expanded Arabia: new South Arabian culture group, interior passage and more Slightly reworked most of the Germanic mission trees Minor rework to Bactrian and Indo-Greek kingdom missions Expanded later Macedonian mission trees Expanded Hellenistic empire mission tree Expanded Antigonid's first mission tree Regional tree for Iberia (the Caucasian country) Large tree for Cappadocia with many paths
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